War Remains is an immersive experience that takes viewers into the trenches of World War I using virtual reality, practical effects, and a physical set. War Remains blends VR with a physical set that guests can reach out and touch, along with practical effects like haptics, floor rumblers, and wind.
The experience blends podcaster Dan Carlin’s classic narrative style with moments of unfettered combat to bring viewers closer to history than ever before. Physical and virtual elements combine to create a visceral, realistic simulation far more immersive than a film or video game.
Due to the immersive nature of this experience, only one participant will enter at a time and there is no late admission. In-virtual reality runtime is 12 minutes.
War Remains is an immersive experience that takes viewers into the trenches of World War I using virtual reality, practical effects, and a physical set. War Remains blends VR with a physical set that guests can reach out and touch, along with practical effects like haptics, floor rumblers, and wind.
The experience blends podcaster Dan Carlin’s classic narrative style with moments of unfettered combat to bring viewers closer to history than ever before. Physical and virtual elements combine to create a visceral, realistic simulation far more immersive than a film or video game.
Due to the immersive nature of this experience, only one participant will enter at a time and there is no late admission. In-virtual reality runtime is 12 minutes.
War Remains is an immersive experience that takes viewers into the trenches of World War I using virtual reality, practical effects, and a physical set. War Remains blends VR with a physical set that guests can reach out and touch, along with practical effects like haptics, floor rumblers, and wind.
The experience blends podcaster Dan Carlin’s classic narrative style with moments of unfettered combat to bring viewers closer to history than ever before. Physical and virtual elements combine to create a visceral, realistic simulation far more immersive than a film or video game.
Due to the immersive nature of this experience, only one participant will enter at a time and there is no late admission. In-virtual reality runtime is 12 minutes.