Landmarks will present a screening of animations created during a two-day, student workshop with Landmarks artist Casey Reas. Working in pairs (one artist and one coder), student teams will draw and write custom code to create a short animation. The workshop will focus on rotoscoping, an early animation technique where an artist traces a sequence of photographic images.
In collaboration, the coders and artists will develop an idea that will include creating a custom drawing tool that will be used to render the animation. The students will go back and forth between coding and drawing and drawing and coding for a fully collaborative project. At the end of the second day, works in progress will screen at the FAL Foundry.
Landmarks will present a screening of animations created during a two-day, student workshop with Landmarks artist Casey Reas. Working in pairs (one artist and one coder), student teams will draw and write custom code to create a short animation. The workshop will focus on rotoscoping, an early animation technique where an artist traces a sequence of photographic images.
In collaboration, the coders and artists will develop an idea that will include creating a custom drawing tool that will be used to render the animation. The students will go back and forth between coding and drawing and drawing and coding for a fully collaborative project. At the end of the second day, works in progress will screen at the FAL Foundry.
Landmarks will present a screening of animations created during a two-day, student workshop with Landmarks artist Casey Reas. Working in pairs (one artist and one coder), student teams will draw and write custom code to create a short animation. The workshop will focus on rotoscoping, an early animation technique where an artist traces a sequence of photographic images.
In collaboration, the coders and artists will develop an idea that will include creating a custom drawing tool that will be used to render the animation. The students will go back and forth between coding and drawing and drawing and coding for a fully collaborative project. At the end of the second day, works in progress will screen at the FAL Foundry.